Monday, June 27, 2011

Final Proposal



Title


Pasir Salak Uprising

Abstract


This project is to help PMR student to understand the history of Pasir Salak in interesting way using virtual reality application.


Pasir Salak Uprising is a story about the first malay rebellion againts the British. The story start when Dato Maharaja Lela father in law, Pandak Endut saw that Mat Arshad ,representative for British is putting a tax notice at the jewellery shop. Pandak Endut then tear down the tax notice and show it to Dato Maharaja Lela. Furious of Mat Arshad action, Dato Maharaja Lela decided to confront Mat Arshad with Pandak Endut.He argue that British did not have the authority to put the tax notice because only the Sultan have the right to elect the person to collect it.After a fight ,he stabbed Mat Arshad infront of the jewellery shop and go to look for J.W.W Birch. At that time Birch is taking a bath at the river.Birch then is killed on the boat at the river.


In this application the user need to control Pandak Endut to go to all the checkpoint in order to progress the story. All the check point is the most important part of the story. The environment will be the set on 1875 when Perak is colonized by British.


Target Audience


The target audience is for PMR students who are studying the history of Pasir Salak. The normal methods are not suitable to explain the situations since visualization are more attractive and easier to understand.


Goal


The goal of this application is to allow user to experience the environment of Pasir Salak during the time of uprising that is known as the first Malay uprising against the British.


Today the only teaching method to teach history is through books. Books can contain many information about the subject but can easily boring the student. At first student will read but then will become demotivate because there are no interaction. To make the learning process more interesting this application is created.


This project is new and never been created before.


Objectives


To allow users to immerse in virtual world when Perak was colonized by British


To learn history through interaction in this application.


To make learning more interesting and fun.


Benchmark


For the house benchmark, I will use the house from the game oblivion. The texture is nicely blended with the environment




For the avatar I plan to model exactly like human. Here I choose the avatar from oblivion because the modelling and texturing is like a real human being.




I choose the first person view (FPS) as my Interface benchmark for this application. This is because this is the closest natural view of human.


As for the environment, my benchmark is from crysis game. This is because the game environment is the same as the environment in Malaysia.



Description


When the user start the application there will be a brief introduction and instruction on how to to navigate and interact with the application.


Level 1


The user will control the avatar or Pandak Endut. The avatar will start at Koh Ah Yong jewellery shop. A cut scene will happen, Mat Arshad is telling the villagers that J.W.W Birch have been appointed by the British government to be a Residen in Perak and will be incharge in collecting tax.He then paste the tax notice at the jewelery shop.Then a pop up will appear instructing the user to tear the notice and show it to Dato' Maharaja Lela. When the user arrive a cutscene will trigger where the avatar will have a conversation with Dato Maharaja Lela. The task then will appear telling the user to follow him to the jewellery shop. When the user arrive, there will be another task instructing to kill Mat Arshad.After the task is finished the user may proceed to level 2.


Level 2


In this level the environment will be near the river. When this level start the user will get a pop up telling to find Mat Arshad.As the user walk by the river ,the user will find Mat Arshad is already killed by one of the villagers and his body are floating down the river near a boat. Then a new pop up come out and instructing the user to find Birch and kill him. When the user find Birch, user need to throw a spear to him. As the spear strike Birch the level is finish.


Navigation:

The user will be using keyboard and mouse to navigate throughout the environment. The keyboard is for the user to move on the virtual world while the mouse will be use to select the interaction. The mouse and keyboard are enough for this application because there is no interactivity that require touch, taste and smell sense. For the hearing sense this application will use audio output device such as speakers or headphone

Interaction Description

1. When user click on some character feedback will be given.
2. A windows will open when the user come into certain area.
3. User must use keyboard to navigate the world.
4. User will be able to interact with object using mouse.
5. Certain event will be activated by a few proximity sensor scattered throughout the environment.
6. There will be invincible walls that will limit the user movement inside the designated area.

Monday, June 13, 2011

Proposal 3



Title


Virtual Real Estate


Abstract

Today there are virtual estate website but only a little description are given by the owner. The detail that are given are only on how many room, bath ,square feet ,picture and how much the price. This information is not enough for the user to fully experience the property itself but only to give a little idea what the property will look like. Because of this some of the user reluctantly travel to the actual property to get the full info. This will cost them money and time. The user need to fully experience the property because they will be making an important decision of their life. To help them with this they must be able to explore the environment inside the property example the space, lighting and environment inside it. By providing them with this information will make sure to help them make the best decision.


Target Audience


The target audience is for individual that are searching for property to own.


Goal


The goal of this application is to allow user to experience the space, lighting and the environment of the property they interested in buying.

Because some of the actual property is located far from the user, they cannot go to the actual place. To make easy for them this VR application is created. This also will save their money and time spending.

These projects have been done before but never on the VR application.


Objectives


To immerse the user the user through realistic visual.

To experience the different environment in the property example lighting and weather.

To allow user to easily access the property anywhere through web based VR application


Benchmark






Description


On the starting page the user will be explain about the application and list of instruction on how to use the application.


Level 1


The user must key in the info about how many room, bath, space and price. Then the user will taken to the property and will be able to explore the outside environment of it. The user also can experiment with different kind of paint on the house and plant.


Level 2


On level 2 the user will be able to explore inside the house. They can interact with the light switch to experiment with the light. They can also paint the room and arrange furniture inside the house.



Interaction Description



User will be able to interact with object using mouse

User must use keyboard to navigate the world

There will be a weather controller that the user can control




Proposal 2




Title

Virtual Home stay

Abstract

Home stay is a form of tourism or study abroad program that allows visitors to rent a room from a local family to better learn the local lifestyle as well as improve their language ability. They also will be able to participate the local activity such as harvest fruit,cooking and local game. By doing virtually, it can attract more tourist because they will get a general idea what will they doing when they arrive. They also will save money and time to survey the actual place to get more information.


Target Audience


The target audience is for individual that are interested in home stay

Goal

The goal of this application is to allow user to experience the Kampung environment.

To give the user a basic idea about what will they experience when they joining the homestay.

To attract user about the culture of the local people.

These projects have never been done before.


Objectives


To immerse the user the user through 3d visual and audio effect.


To give experience to user about the local environment example sunny, raining.


To allow user to easily access the application anywhere through web based VR application.



Benchmark




Description


On the starting page the user will be explain about the application and list of instruction on how to use the application.


Level 1


The user start inside the house. There the user can interact with all of the item. When the user go near it , a pop up will appear and will give information about it. A video also will be available to give the user a better understanding about it. There the user will also have a opportunity to do activity such as 'tumbuk sambal' , 'menganyam ketupat' and many more. If the user have done all the things there , he can go outside the house to enter level 2.


Level 2


On level 2 the user will be able to explore outside the house. They can see what type of plant around the house, the animal that is usually kept by the local. There they also can participate in the local game such as 'galah panjang', 'tenteng' and many more.


Interaction Description


User will be able to interact with object using mouse

User must use keyboard to navigate the world

There will be an invisible walls that will limit the user movement inside the designated area

Some interaction will pop up video for better understanding to the user

Wednesday, June 8, 2011

Proposal


Title


Pasir Salak Uprising

Abstract

Pasir Salak Uprising is a story about the first malay rebellion againts the British. The story start when Dato Maharaja Lela father in law, Pandak Endut saw that Mat Arshad ,representative for British is putting a tax notice at the jewellery shop. Pandak Endut then tear down the tax notice and show it to Dato Maharaja Lela. Furious of Mat Arshad action, Dato Maharaja Lela decided to confront Mat Arshad with Pandak Endut.He argue that British did not have the authority to put the tax notice because only the Sultan have the right to elect the person to collect it.After a fight ,he stabbed Mat Arshad infront of the jewellery shop and go to look for J.W.W Birch. At that time Birch is taking a bath at the river.Birch then is killed on the boat at the river.


In this application the user need to control Pandak Endut to go to all the checkpoint in order to progress the story. All the check point is the most important part of the story. The environment will be the set on 1875 when Perak is colonized by British.


Target Audience


The target audience is for middle school student that are taking PMR.


Goal


The goal of this application is to allow user to experience the environment of Pasir Salak during the time of uprising that is known as the first Malay uprising against the British.


Today the only teaching method to teach history is through books. Books can contain many information about the subject but can easily boring the student. At first student will read but then will become demotivate because there are no interaction. To make the learning process more interesting this application is created.


This project is new and never been created before.


Objectives


To allow users to immerse in virtual world when Perak was colonized by British


To learn history through interaction in this application.


To make learning more interesting and fun.


Description


When the user start the application there will be a brief introduction and instruction on how to to navigate and interact with the application.


Level 1


The user will control the avatar or Pandak Endut. The avatar will start at Koh Ah Yong jewellery shop. A cut scene will happen, Mat Arshad is telling the villagers that J.W.W Birch have been appointed by the British government to be a Residen in Perak and will be incharge in collecting tax.He then paste the tax notice at the jewelery shop.Then a pop up will appear instructing the user to tear the notice and show it to Dato' Maharaja Lela. When the user arrive a cutscene will trigger where the avatar will have a conversation with Dato Maharaja Lela. The task then will appear telling the user to follow him to the jewellery shop. When the user arrive, there will be another task instructing to kill Mat Arshad.After the task is finished the user may proceed to level 2.


Level 2


In this level the environment will be near the river. When this level start the user will get a pop up telling to find Mat Arshad.As the user walk by the river ,the user will find Mat Arshad is already killed by one of the villagers and his body are floating down the river near a boat. Then a new pop up come out and instructing the user to find Birch and kill him. When the user find Birch, user need to throw a spear to him. As the spear strike Birch the level is finish.


Interaction Description


When user click on some character feedback will be given.

A windows will open when the user come into certain area.

User must use keyboard to navigate the world.

User will be able to interact with object using mouse.

Certain event will be activated by a few proximity sensor scatters throughout the environment.

There will be an invisible walls that will limit the user movement inside the designated area.