Final Proposal
Title
Abstract
Pasir Salak Uprising is a story about the first malay rebellion againts the British. The story start when Dato Maharaja Lela father in law, Pandak Endut saw that Mat Arshad ,representative for British is putting a tax notice at the jewellery shop. Pandak Endut then tear down the tax notice and show it to Dato Maharaja Lela. Furious of Mat Arshad action, Dato Maharaja Lela decided to confront Mat Arshad with Pandak Endut.He argue that British did not have the authority to put the tax notice because only the Sultan have the right to elect the person to collect it.After a fight ,he stabbed Mat Arshad infront of the jewellery shop and go to look for J.W.W Birch. At that time Birch is taking a bath at the river.Birch then is killed on the boat at the river.
In this application the user need to control Pandak Endut to go to all the checkpoint in order to progress the story. All the check point is the most important part of the story. The environment will be the set on 1875 when Perak is colonized by British.
Target Audience
Goal
The goal of this application is to allow user to experience the environment of Pasir Salak during the time of uprising that is known as the first Malay uprising against the British.
Today the only teaching method to teach history is through books. Books can contain many information about the subject but can easily boring the student. At first student will read but then will become demotivate because there are no interaction. To make the learning process more interesting this application is created.
This project is new and never been created before.
Objectives
To allow users to immerse in virtual world when Perak was colonized by British
To learn history through interaction in this application.
To make learning more interesting and fun.
Benchmark
For the house benchmark, I will use the house from the game oblivion. The texture is nicely blended with the environment





Description
When the user start the application there will be a brief introduction and instruction on how to to navigate and interact with the application.
Level 1
The user will control the avatar or Pandak Endut. The avatar will start at Koh Ah Yong jewellery shop. A cut scene will happen, Mat Arshad is telling the villagers that J.W.W Birch have been appointed by the British government to be a Residen in Perak and will be incharge in collecting tax.He then paste the tax notice at the jewelery shop.Then a pop up will appear instructing the user to tear the notice and show it to Dato' Maharaja Lela. When the user arrive a cutscene will trigger where the avatar will have a conversation with Dato Maharaja Lela. The task then will appear telling the user to follow him to the jewellery shop. When the user arrive, there will be another task instructing to kill Mat Arshad.After the task is finished the user may proceed to level 2.
Level 2
In this level the environment will be near the river. When this level start the user will get a pop up telling to find Mat Arshad.As the user walk by the river ,the user will find Mat Arshad is already killed by one of the villagers and his body are floating down the river near a boat. Then a new pop up come out and instructing the user to find Birch and kill him. When the user find Birch, user need to throw a spear to him. As the spear strike Birch the level is finish.
The user will be using keyboard and mouse to navigate throughout the environment. The keyboard is for the user to move on the virtual world while the mouse will be use to select the interaction. The mouse and keyboard are enough for this application because there is no interactivity that require touch, taste and smell sense. For the hearing sense this application will use audio output device such as speakers or headphone
Interaction Description
1. When user click on some character feedback will be given.
2. A windows will open when the user come into certain area.
3. User must use keyboard to navigate the world.
4. User will be able to interact with object using mouse.
5. Certain event will be activated by a few proximity sensor scattered throughout the environment.
6. There will be invincible walls that will limit the user movement inside the designated area.
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